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Astana, Kazakhstan • 06 December 2022

Funtyx Games’ Dev Talks Transition From Kids’ Games to Runners and Platformers

Creator of Jungle Town reveals the biggest challenge in the Kazakh gaming industry

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Funtyx Games
Funtyx Games

After Jungle Town

The clue system in Jungle Town was designed in such a way that a child or parent could understand what to do without any voice or text cues
The clue system in Jungle Town was designed in such a way that a child or parent could understand what to do without any voice or text cues
Funtyx Games
Funtyx Games

With Jungle Town we learned how to create games quickly. Its development took us about four years because everything was new to us. The next two projects [conceived as test games during accelerator], Fruit Landia and Word Landia took us around four months.

How to Keep Going

Funtyx writes a separate logic for the interface, denoting the relationships between elements on the screen so that when the programmer begins their work they have a clear set of actions
Funtyx writes a separate logic for the interface, denoting the relationships between elements on the screen so that when the programmer begins their work they have a clear set of actions

Investors in Kazakhstan can't quite grasp how to work with games and what to expect

Funtyx Games
Funtyx Games
Funtyx Games
Funtyx Games

Racing Toward a Dream

Funtyx Games
Funtyx Games

I don't even know how to articulate it properly but it’ll be a mixed-genre thing. We will create a large territory in which the player could get lost in. There’s something similar in Roblox [an online gaming and game creation platform] where there are a lot of different games thrown together. Different locations in the game will offer different game mechanics—something akin to GTA mode, be it driving or wandering around.

www.roblox.com
www.roblox.com
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Video Games
Mobile Gaming
Kazakh Game Industry
Funtyx Games